Restorers of the True Death
Homeland to a gnome culture that predates the rise of Galifar, Zilargo appears to be a land of plenty, of peace and prosperity, and of lush farms and wellordered cities. Those who observe Zilargo’s laws never have reason to see it as anything else. But enemies of Zilargo find their secrets exposed and their plans countered before they’re executed. And individuals who break the peace or incite unrest vanish swiftly and completely.
Zilargo is ruled by a council of representatives from all its major cities rather than by a single sovereign. It has maintained its independence over the years through diplomacy and, on occasion, the judicious use of blackmail instead of military might. The gnomes here are experts in all matters arcane and alchemical, and Zilargo boasts perhaps the greatest intelligence and spy network in Eberron. Even though other nations could probably conquer Zilargo, the cost in information spread to its enemies and arcane secrets lost would far outweigh any benefit. Gnome alchemical creations, magic items, and elemental-bound vessels are in demand across Khorvaire. Unofficially, gnomes and Zil organizations also make money by providing intelligence gathering services to outside powers.