Restorers of the True Death
The Lhazaar Principalities
Lhazaar is either a wretched nation of pirates, outlaws, murderers, and brawlers, or the home of the world’s best mariners and richest seagoing merchants, depending on who you ask—or, for that matter, where you’re standing. Consisting of a tiny strip of Khorvaire proper and a vast archipelago, the Lhazaar Principalities stand at the edge of civilization, and of civilized law.
The Lhazaar Principalities are not a fully unified nation but are instead a series of territories, each ruled by a so-called sea prince. The region remained largely untouched during the Last War. Individual sea princes allied with various nations, but the violence rarely reached them directly, and this status made the Principalities a favored haven for outlaws and deserters. The Principalities struggle to be accepted as legitimate trading partners today because they have been unsuccessful in shaking their rambunctious and violent reputation and in driving the pirates from their midst.
Laws and statutes vary dramatically between different provinces of Lhazaar, making violence or arrest a distinct possibility over even minor misunderstandings, but masters of the region’s intricacies can move about freely. Such folk make a solid living here, either through trade or through other, illegitimate enterprises.